Chris McLay.

Interaction designer and user experience consultant.

Posts Tagged ‘visual score’

Star Guitar clip is music in motion

Wednesday, October 28th, 2009

I had never seen the music video for Star Guitar (Chemical Brothers) until last week when I read by Jason Kottke. The video is really amazing, even though I’ve watched it over and over and over. Directed by Michel Gondry, the clip is a “simple” shot out of a train window, except that the buildings appear in perfect time with the music.

Jason links to the making of video, which shows Michel Gondry experimenting with the score, and using fruit and cutlery to simulate the effect he was looking to create. This took me right back to my experiments with the Visual Score, and my experiments trying to build a relationship between the vision and the music (see this post).

Now in writing this I’ve noticed that my project was a few years after the music video was made. Looking back I wish I had of found the video back then, I might have gone in a different direction.

Star Guitar video

The Making of Star Guitar Music Video

My final Visual Score

The final Visual Score

Tuesday, June 21st, 2005

So finally I have found time to post the final version of the score for everyone to see. I’m pretty happy with the overall experiment, even if I don’t really like the final product — visually it’s a little rough and child like. That said with more time (and a faster computer) I think a more aesthetically appealing version could be produced.

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The Visual Score in Motion

Saturday, May 28th, 2005

After choosing the piece of music, the next step I outlined for myself was to create a visual map of the music which I could use as a design tool for the following stages. What I wanted from this was a rough break down of the various layers in the music that would be represented visually on the screen, and to know when these layers were being played.

This sounded fairly simple to me and I thought I could knock out my first draft in an afternoon of listening. It took much much longer, so much so I have no idea actually how long it took. It was rewarding in many ways and made me much more familiar with the music and how it had been constructed.

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A Selection of Tracks

Tuesday, April 19th, 2005

This is the shortlist of tracks I put together when looking for a piece of music to use in the visual music project. After shortlisting I removed them by a process of elimination until I ended up with just one…

Replica, Ryuichi Sakamoto, Cinemage, 4:50
Another orchestral, instrumental track, this time with very distinct layers. This reminds me of an animal march. It can be harsh a grating, but has moments of uplift, and is very rhythmic in places.
iTunes Store Link

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A working methodology…

Sunday, April 10th, 2005

When I first came up with the idea for this visual music project, the method of working I had in mind was very similar to what is outlined below. Yet, while I never completely abandoned the ideas, I lost faith in their ability to create a solid piece of work that would achieve my goals, and so began my search for other creative inputs and methods that would assist me in creative this artwork which said nothing assist me to develop this creative artwork, which tries to signify nothing.

Part of the problem of trying to signify nothing is that it is not actually possible to achieve, all you can do is aim to signify as little as possible. However, if I develop images I think go with a piece of music they will signify something to me, based on the music, and my interpretation of the music will be passed on to the audience. To avoid this I have to play a series of mind games with my self trying to adjust my thoughts and interpretations into imagery that somehow relates to and enhances the imagery without adding new meanings to the music. Confused? I was…

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